Frequently asked questions

How can software fix a physical hardware defect on my screen?

It does not physically repair the panel. Instead, it creates an inverse luminance overlay directly over the defect. Because pressure marks and backlight bleed make localized areas of the screen brighter than intended, display.doctor darkens and color-tints those exact pixels underneath.

The user is responsible for configuring the exact defect positions and color shift parameters manually.

What kinds of screen defects can display.doctor fix?

The software is specifically designed to compensate for localized areas of excess brightness, uneven luminance, and color cast, including:

Can it fix dead pixels, stuck pixels, black lines, or burn-in?

No. display.doctor works exclusively by darkening and tinting areas that are too bright. It cannot fix:

Does the overlay impact CPU/GPU performance or battery life?

The impact is negligible. The overlay is rendered as a lightweight layer that only redraws when compensation parameters change or the editor is active. In normal background operation, it sits passively in the desktop compositor without continuous repaints or keeping the GPU at high clock states. CPU usage is practically unmeasurable and laptop battery life is unaffected.

When does the overlay win control over the display, and does it work in full-screen games?

display.doctor draws a topmost transparent overlay composited by your operating system’s desktop window manager (DWM on Windows, or the layer-shell on Wayland). Because of how display pipelines operate, control depends on the application’s rendering mode:

When the overlay wins control (visible):

When it does not win control (hidden):

Can I test if it works for my screen before buying?

Yes, you can verify it in two ways: